I have some large features that I need to split into smaller pieces for terrain alignment through vertices in another program. I figured triangles would be the best solution.
So basically I want to turn this:
into this:
Sadly the latter image is a mockup. I had some success with the fishnet tool and intersecting to create rectangles, but I can’t get triangles out of it. Rotating the net doesn’t work because the rectangles aren’t square. Any ideas that don’t involve manual cutting?